Watcher

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The Watcher
WatcherBanner.jpg
72 (68Ascension.png 14) Health
PurpleEnergy.png 
A blind ascetic who has come to Evaluate the Spire. Master of the divine Stances.

The Watcher is one of 4 playable characters in the game. She starts with 72 (68Ascension.png 14) max HP.

Starting Loadout

Starting Relic

PureWater.png Pure Water - At the start of each combat, add 1 CardIcon Colorless Skill Common.png Miracle into your hand. Can be replaced by HolyWater.png Holy Water.

Starting Deck

Watcher Cards

A full list of Watcher Cards can be found here.

Unique Relics

Rarity Relic
Common Damaru.png Damaru
Uncommon Duality.png Duality and TeardropLocket.png Teardrop Locket
Rare CloakClasp.png Cloak Clasp and GoldenEye.png Golden Eye
Boss HolyWater.png Holy Water (replaces Pure Water) and VioletLotus.png Violet Lotus
Shop Melange.png Melange

Unique Potions

Rarity Potion
Common BottledMiracle.png Bottled Miracle
Uncommon StancePotion.png Stance Potion
Rare Ambrosia.png Ambrosia

Unlocks

The Watcher is unlocked by beating the Act 3 boss in an unseeded run with any base game character.

Unlock Number Rewards
1 CardIcon Watcher Skill Common.png Prostrate, CardIcon Watcher Skill Rare.png Blasphemy, and CardIcon Watcher Power Rare.png Devotion
2 CardIcon Watcher Skill Uncommon.png Foreign Influence, CardIcon Watcher Skill Rare.png Alpha, and CardIcon Watcher Power Uncommon.png Mental Fortress
3 CardIcon Watcher Skill Rare.png Spirit Shield, CardIcon Watcher Skill Rare.png Wish, and CardIcon Watcher Power Uncommon.png Foresight
4 Akabeko.png Akabeko, Duality.png Duality, and CeramicFish.png Ceramic Fish
5 StrikeDummy.png Strike Dummy, TeardropLocket.png Teardrop Locket, and CloakClasp.png Cloak Clasp

Lore

When completing the Act 3 event EventClear.png Sensory Stone, you 'recall' what appear to be memories regarding the pasts of the characters. The SERENITY dialogue may recall the Watcher's reason for climbing the Spire.

SERENITY.

Two primitive creatures fight over a carcass on the side of the road. You observe, devoid of emotion.

Watch. Remember. Live. This is the Watcher's mission.

Recently, one of your peers had stopped reporting on their assignment: a Spire of unknown origin.

As the fight ends, you continue onward, unfazed by the bloody scene that took place.