Elites
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See Map Locations for all possible rooms.
Elites are highly powerful enemies that are found in Elite Encounters which are marked separately from normal monster encounters. Defeating an elite will give you a random Relic, 25-35 Gold, a Card reward, and a Score bonus. The same elite can appear multiple times in an act, but cannot be encountered twice in a row. The
Dead Adventurer event ignores this.
Ascension Modifiers
- Ascension
1: Elites are around 60% more common on the map. - Ascension
3: Elites do more damage. - Ascension
8: Elites have more health as well as sometimes gain more
Block. - Ascension
18: Elites have more challenging movesets and abilities.
Super Elites
After unlocking Act 4, until the Emerald Key is obtained, one of the elites in each Act will appear as a burning elite icon. This elite will receive one of the following buffs and drop the Emerald Key when defeated.
- [Act Number + 1]
Strength - +25% Max HP
- [Act Number * 2 + 2]
Metallicize - [Act Number * 2 + 1]
Regenerate
Relic Interactions
Black Star: Elites will drop an extra relic
Sling of Courage: Start each Elite combat with 2
Strength
Preserved Insect: All enemies in elite rooms will start combat with 25% less HP (and become visually smaller)
Slaver's Collar: During Boss or Elite encounters, you gain an extra Energy at the start of your turn
With the exception of
Black Star, these relics also work in the
Dead Adventurer fight and the second fight of the
The Colosseum.








