Debuffs
WARNING
This page is under construction. Information may be wrong or incomplete.
Stack Types
- Intensity Debuffs are more effective depending on how many stacks of the debuffs you have. These debuffs typically are either permanent for the combat encounter or are consumed on the following turn.
- Duration Debuffs last for as many turns as you have stacks of the debuff.
- Counter Debuffs activate when an event happens, such as playing a card.
Poison is the ONLY Debuff with both Intensity and Duration stack types.
Counter
Orange Pellets can cleanse the player of all debuffs.
Artifact negates the application of the next debuff received.
- Gaining
Artifact does not interact with existing debuffs on the character.
- Gaining
Debuffs List
Debuffs that can be found in multiple sources in the game.
| Icon | Name | Source to Target | Source to Self | Description | Notes | Stacking type | Caps at |
|---|---|---|---|---|---|---|---|
Vulnerable |
|
Receive 50% ( |
|
Duration | Integer limit | ||
Weak |
|
Attacks deal 25% ( |
Duration | Integer limit | |||
Frail |
Gain 25% less Block from cards for X turns. |
|
Duration | Integer limit | |||
Poison |
At the start of its turn, lose X HP, then reduce Poison by 1. | (only 9999 Poison can be applied as a single instance. This is only relevant to Specimen and having more than 9999 stacks of Noxious Fumes in the base game. This is NOT relevant to Catalyst.) |
Intensity and Duration | Integer limit | |||
Strength Down |
At the end of this turn, lose X Strength. | Internally called Flex. | Intensity | Integer limit | |||
Strength (Negative) |
|
Decreases attack damage by X. | All negative No ordering of Orange Pellets and healing can negate the -3 |
Intensity | -999 to -1 | ||
Shackled |
At the end of its turn, gains X Strength. | Buff coded as a debuff. As a result, using Playing |
Intensity | 0 to 999 | |||
Dexterity Down |
|
At the end of your turn, lose X Dexterity. | Intensity | Integer limit | |||
Dexterity (Negative) |
|
Decreases Block gained from cards by X. | Negative |
Intensity | -999 to -1 | ||
Focus (Negative) |
|
Decreases effectiveness of Orbs by X. | Negative
|
Intensity | -999 to -1 | ||
Confusion |
Whenever you draw a card, randomize its cost. | Only drawing into the card changes its cost (0–3). Fetching it with effects like
|
Doesn't stack | 1 | |||
Choked |
|
Whenever you play a card this turn, the targeted enemy loses X HP. | Intensity | Integer limit | |||
Corpse Explosion |
|
On death, the enemy deals X times its Max HP worth of damage to ALL other enemies. | Intensity | Integer limit | |||
No Draw |
You cannot draw cards this turn. | Doesn't stack | 1 | ||||
Wraith Form |
|
Lose X |
Intensity | Integer limit | |||
Bias |
|
At the start of your turn, lose X |
Intensity | Integer limit | |||
Lock-On |
|
Duration | Integer limit | ||||
Block Return |
|
Whenever you attack this enemy, gain X |
Intensity | Integer limit | |||
Fasting |
|
Gain X less |
Intensity | Integer limit | |||
Mark |
|
Whenever you play |
Intensity | Integer limit | |||
No Block |
|
You cannot gain |
Duration | Integer limit | |||
Constricted |
|
At the end of your turn, take X damage. | Intensity | Integer limit | |||
Draw Reduction |
|
Draw 1 less card for the next X turns. | Duration | Integer limit | |||
Entangled |
|
You may not play Attacks this turn. | Does not stack | 1 | |||
Hex |
|
Whenever you play a non-Attack card, add X |
Intensity | Integer limit | |||
Slow |
|
Whenever you play a card, the target receives 10% more damage from Attacks this turn. | X is carried over on the continued turn after Vault is played. While it caps at the integer limit, the attack damage overflows to -1 long before Slow reaches it. This -1 damage deals no damage. | Intensity | Integer limit |