Buffs

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WARNING

This page is under construction. Information may be wrong or incomplete.

Stack Types

  • Intensity buffs are more effective depending on how many stacks of the buff you have. These buffs typically are either permanent for the combat encounter or are consumed on the following turn.
  • Duration buffs last for as many turns as you have stacks of the buff.
  • Counter buffs activate when an event happens, such as taking damage or being inflicted with a debuff. With the exception of Mantra, counter buffs lose a stack each time they activate.
  • Buffs that do not stack are typically gained from Power cards and last the entire combat encounter.

Icon Regen.png Regen is the ONLY buff with both Intensity and Duration stack types.

Buffs

Characters may obtain buffs they may not normally cannot access by means of PrismaticShard.png Prismatic Shard if it is obtained from a card.

Icon Name Source Description Notes Stacking Type Caps at
Icon Strength.png
Strength

CardIcon Ironclad Power Uncommon.png Inflame CardIcon Ironclad Skill Common.png Flex CardIcon Ironclad Power Uncommon.png Rupture CardIcon Ironclad Skill Uncommon.png Spot Weakness CardIcon Ironclad Power Rare.png Demon Form RedSkull.png Red Skull CardIcon Defect Skill Uncommon.png Reprogram CardIcon Watcher Power Uncommon.png Fasting CardIcon Watcher Skill Rare.png Wish CardIcon Colorless Skill Common.png J.A.X. Du-VuDoll.png Du-Vu Doll Girya.png Girya Shuriken.png Shuriken Vajra.png Vajra StrengthPotion.png Strength Potion FlexPotion.png Flex Potion CultistPotion.png Cultist Potion MonsterClear.png Cultist MonsterClear.png Fungi Beast MonsterClear.png Jaw Worm MonsterClear.png Red Louse MonsterClear.png Mad Gremlin EliteClear.png Gremlin Nob Map-Hexaghost.png Hexaghost MonsterClear.png Byrd MonsterClear.png Chosen MonsterClear.png Mystic Map-Automaton.png Bronze Automaton Map-Champ.png The Champ Map-Collector.png The Collector MonsterClear.png Orb Walker MonsterClear.png The Maw Map-Awakened.png Awakened One Map-DonuDeca.png Donu and Map-DonuDeca.png Deca Map-TimeEater.png Time Eater EliteClear.png Spire Spear Map-CorruptHeart.png Corrupt Heart Super Elites

Increases (Decreases) attack damage by X Negative Strength will be multiplied by CardIcon Ironclad Skill Rare.png Limit Break Intensity -999 to 999
Icon Dexterity.png
Dexterity

CardIcon Silent Power Uncommon.png Footwork CardIcon Defect Skill Uncommon.png Reprogram CardIcon Watcher Power Uncommon.png Fasting Duality.png Duality Kunai.png Kunai OddlySmoothStone.png Oddly Smooth Stone DexterityPotion.png Dexterity Potion SpeedPotion.png Speed Potion

Increases (Decreases) Icon Block.png Block gained from cards by X. Intensity -999 to 999
Icon Artifact.png
Artifact

CardIcon Defect Attack Rare.png Core Surge CardIcon Colorless Skill Uncommon.png Panacea ClockworkSouvenir.png Clockwork Souvenir AncientPotion.png Ancient Potion EliteClear.png Sentry MonsterClear.png Spheric Guardian Map-Automaton.png Bronze Automaton Map-DonuDeca.png Donu and Map-DonuDeca.png Deca Map-CorruptHeart.png Corrupt Heart AncientAugmentation.png Ancient Augmentation

Negates X debuffs.
  • Negates the next debuff on that unit. Each stack will negate 1 application.
  • Effects that apply multiple Debuffs will do so in the order listed in the card. For example if the enemy has 1 Icon Artifact.png Artifact, CardIcon Ironclad Skill Uncommon.png Shockwave will first attempt to apply Icon Weak.png Weak and remove the Icon Artifact.png Artifact charge, and then will successfully apply the Icon Vulnerable.png Vulnerable.
Counter Integer limit
Icon Buffer.png
Buffer

CardIcon Defect Power Rare.png Buffer FossilizedHelix.png Fossilized Helix

Prevent the next X times you would lose HP. Counter Integer limit
Icon Intangible.png
Intangible

CardIcon Silent Power Rare.png Wraith Form GhostinaJar.png Ghost in a Jar CardIcon Colorless Skill Common.png Apparition IncenseBurner.png Incense Burner EliteClear.png Nemesis Hauntings.png Hauntings

Reduce ALL damage and HP loss take to 1 for X turns. Duration Integer limit
Icon PlatedArmor.png
Plated Armor

CardIcon Watcher Skill Rare.png Wish ThreadandNeedle.png Thread and Needle EssenceofSteel.png Essence of Steel Mod ToughEnemies.png Terminal MonsterClear.png Shelled Parasite Map-DonuDeca.png Donu and Map-DonuDeca.png DecaAscension.png 19 AncientAugmentation.png Ancient Augmentation

At the end of your/its turn, gain X Icon Block.png Block. Receiving unblocked attack damage reduces Plated Armor by 1. Intensity 0 to 999
Icon Thorns.png
Thorns

CardIcon Silent Power Uncommon.png Caltrops BronzeScales.png Bronze Scales LiquidBronze.png Liquid Bronze MonsterClear.png Spiker

When attacked, deals X damage back. Intensity Integer limit
Icon Vigor.png
Vigor

CardIcon Watcher Skill Uncommon.png Wreath of Flame Akabeko.png Akabeko

Your next Attack deals X additional damage. Intensity Integer limit
Icon DoubleTap.png
Duplication

DuplicationPotion.png Duplication Potion

Your next X cards are played twice. Counter
Icon PenNib.png
Pen Nib

PenNib.png Pen Nib

Your next Attack deals double damage. If PenNib.png Pen Nib is obtained before RedSkull.png Red Skull, instead of the usual order of operation, the 2× applies first and then the +3 Icon Strength.png Strength. Does not stack
Icon Regen.png
Regen

RegenPotion.png Regen Potion

At the end of your turn, heal X HP and reduce Regen by 1. Internally called Regeneration. Intensity and Duration
Icon Ritual.png
Ritual

CultistPotion.png Cultist Potion MonsterClear.png Cultist

At the end of your/its turn, gain X Icon Strength.png Strength. Intensity Integer limit
Icon DrawCard.png
Draw Card

CardIcon Silent Attack Uncommon.png Predator CardIcon Silent Skill Rare.png Doppelganger CardIcon Watcher Skill Uncommon.png Simmering Fury

Draw X additional cards next turn. Intensity Integer limit
Icon EnergizedGreen.png
Icon EnergizedBlue.png
Energized

CardIcon Silent Skill Rare.png Doppelganger CardIcon Silent Attack Common.png Flying Knee CardIcon Silent Skill Common.png Outmaneuver CardIcon Defect Skill Common.png Charge Battery

Gain X additional ColorlessEnergy.png Energy next turn.
  • Can only be obtained by Silent and Defect.
  • Both types of Energized count as different buffs.
Intensity -999 to 999
Icon Focus.png
Focus

CardIcon Defect Power Rare.png Biased Cognition CardIcon Defect Skill Uncommon.png Consume CardIcon Defect Power Uncommon.png Defragment DataDisk.png Data Disk FocusPotion.png Focus Potion

Increases (Decreases) the effectiveness of your Orbs by X.
  • Exclusive to Defect.
  • Dark Orbs gain more Evoke damage per turn with Focus.
Intensity -999 to 999
Icon Mantra.png
Mantra

CardIcon Watcher Skill Common.png Prostrate CardIcon Watcher Power Rare.png Devotion CardIcon Watcher Skill Uncommon.png Worship CardIcon Watcher Skill Uncommon.png Pray Damaru.png Damaru

Whenever you gain 10 Mantra, enter Divinity.
  • Exclusive to Watcher.
  • If a player gains more than 10 Mantra at a single instance (only possible by 10+ stacks of CardIcon Watcher Power Rare.png Devotion in vanilla gameplay), none of it counts towards CardIcon Watcher Attack Rare.png Brilliance's damage increase.
  • Up to 9 Mantra stacks will carry over after the player enters Divinity, so if more than 10 is gained at once, the extra Mantra is wasted.
Counter Integer limit for CardIcon Watcher Attack Rare.png Brilliance, but resets at 10 for the purpose of Divinity
Icon Barricade.png
Barricade

CardIcon Ironclad Power Rare.png Barricade MonsterClear.png Spheric Guardian

Icon Block.png Block is not removed at the start of your/its turn. Does not stack 1
Icon Berserk.png
Berserk

CardIcon Ironclad Power Rare.png Berserk

At the start of your turn, gain X ColorlessEnergy.png Energy. Will show up as RedEnergy.png Energy on the tooltip, no matter the character. Intensity Integer limit, but you only gain up to 999 Energy.
Icon Brutality.png
Brutality

CardIcon Ironclad Power Rare.png Brutality

At the start of your turn, lose X HP and draw X cards. Intensity Integer limit, but will not draw more than hand size
Icon Combust.png
Combust

CardIcon Ironclad Power Uncommon.png Combust

At the end of your turn, lose N HP and deal X damage to ALL enemies. N = 1 HP for each Combust played Intensity Integer limit
Icon Corruption.png
Corruption

CardIcon Ironclad Power Rare.png Corruption

Skills cost 0. Whenever you play a Skill, Exhaust it.
  • Overrides SneckoEye.png Snecko Eye's Icon Confused.png Confused and SneckoOil.png Snecko Oil's cost randomization.
  • Can rarely have a bug where Skills don't cost 0 and cannot be played if the player doesn't have energy for it (visual; resets after a non-Power is played).
Does not stack n/a
Icon DarkEmbrace.png
Dark Embrace

CardIcon Ironclad Power Uncommon.png Dark Embrace

Whenever a card is Exhausted, draw X cards. With DeadBranch.png Dead Branch, when any action exhausts multiple cards at the same time, it resolves 1 card at a time (generate then draw, per card). Intensity Integer limit, but will not draw more than hand size
Icon DemonForm.png
Demon Form

CardIcon Ironclad Power Rare.png Demon Form

At the start of your turn, gain X Icon Strength.png Strength. Intensity Integer limit, but will not gain more than 999 Strength
Icon DoubleTap.png
Double Tap

CardIcon Ironclad Skill Rare.png Double Tap

Your next X Attacks are played twice. Counter
Icon Evolve.png
Evolve

CardIcon Ironclad Power Uncommon.png Evolve

Whenever you draw a Status, draw X cards. Intensity
Icon FeelNoPain.png
Feel No Pain

CardIcon Ironclad Power Uncommon.png Feel No Pain

Whenever a card is Exhausted, gain X Block. Intensity
Icon FireBreathing.png
Fire Breathing

CardIcon Ironclad Power Uncommon.png Fire Breathing

Whenever you draw a Status or Curse card, deal X damage to ALL enemies. Intensity
Icon FlameBarrier.png
Flame Barrier

CardIcon Ironclad Skill Uncommon.png Flame Barrier

When attacked, deals X damage back. Wears off at the start of your next turn. Intensity
Icon Juggernaut.png
Juggernaut

CardIcon Ironclad Power Rare.png Juggernaut

Whenever you gain Block, deal X damage to a random enemy. Intensity
Icon Metallicize.png
Metallicize

CardIcon Ironclad Power Uncommon.png Metallicize HeartofIron.png Heart of Iron EliteClear.png Lagavulin Map-Champ.png The Champ Burning Elites

At the end of your/its turn, gain X Block. Intensity Integer limit
Icon Anger.png
Rage

CardIcon Ironclad Skill Uncommon.png Rage

Whenever you play an Attack, gain X Block. Is unaffected by Dexterity; works through No Block from CardIcon Colorless Skill Uncommon.png Panic Button. Intensity
Icon Rupture.png
Rupture

CardIcon Ironclad Power Uncommon.png Rupture

Whenever you lose HP from a card, gain X Strength. Will not trigger if you take 0 real damage (reduced by TungstenRod.png Tungsten Rod or negated by Buffer). Intensity
Icon Accuracy.png
Accuracy

CardIcon Silent Power Uncommon.png Accuracy

Shivs deal X additional damage. Intensity Integer limit
Icon AfterImage.png
After Image

CardIcon Silent Power Rare.png After Image

Whenever you play a card, gain X Block. Intensity Integer limit
Icon Blur.png
Blur

CardIcon Silent Skill Uncommon.png Blur

Block is not removed at the start of your next X turns. Duration Integer limit
Icon Burst.png
Burst

CardIcon Silent Skill Rare.png Burst

Your next X Skills are played twice this turn. Counter Integer limit
Icon DoubleDamage.png
Double Damage

CardIcon Silent Skill Rare.png Phantasmal Killer

Attacks deal double damage for X turns. Duration
Icon Envenom.png
Envenom

CardIcon Silent Power Rare.png Envenom

Whenever you deal unblocked attack damage, apply X Poison. Intensity
Icon InfiniteBlades.png
Infinite Blades

CardIcon Silent Power Uncommon.png Infinite Blades

At the start of your turn, add X Shivs into your hand. Intensity
Icon Nightmare.png
Nightmare

CardIcon Silent Skill Rare.png Nightmare

Add 3 of a chosen card into your hand next turn.
  • Copies won’t keep temporary costs unless rolled by Snecko Eye / Setup / Forethought.
  • Internally called Night_Terror.
Creates separate stacks for each use
Icon NoxiousFumes.png
Noxious Fumes

CardIcon Silent Power Uncommon.png Noxious Fumes

At the start of your turn, apply X Poison to ALL enemies. Intensity
Icon Phantasmal.png
Phantasmal

CardIcon Silent Skill Rare.png Phantasmal Killer

Deal double damage for the next X turns.
  • Gives the Double Damage buff each turn.
Duration
Icon ThousandCuts.png
Thousand Cuts

CardIcon Silent Power Rare.png A Thousand Cuts

Whenever you play a card, deal X damage to ALL enemies. Intensity
Icon Tools.png
Tools of the Trade

CardIcon Silent Power Rare.png Tools of the Trade

At the start of your turn, draw X cards and discard X cards. Triggers before Mayhem, regardless of order played. Intensity
Icon Equilibrium.png
Well-Laid Plans

CardIcon Silent Power Uncommon.png Well-Laid Plans

At the end of your turn, Retain up to X cards. Works with CardIcon Watcher Power Rare.png Establishment. Intensity
Icon Amplify.png
Amplify

CardIcon Defect Skill Rare.png Amplify

Your next X Power cards are played twice. Counter Integer limit
Icon CreativeAI.png
Creative AI

CardIcon Defect Power Rare.png Creative AI

At the start of your turn, add X random Power cards into your hand. The extra Powers will immediately go to your Discard Pile. Intensity Integer limit
Icon DrawCard.png
Draw

CardIcon Defect Power Rare.png Machine Learning

At the start of your turn, draw X additional cards. Intensity
Icon EchoForm.png
Echo Form

CardIcon Defect Power Rare.png Echo Form

The first X cards you play each turn are played twice. Intensity
Icon Electro.png
Electro

CardIcon Defect Power Rare.png Electrodynamics

Lightning hits ALL enemies. Does not stack
Icon Equilibrium.png
Equilibrium

CardIcon Defect Skill Uncommon.png Equilibrium

Retain your hand for X turns. Duration
Icon Heatsink.png
Heatsink

CardIcon Defect Power Uncommon.png Heatsinks

Whenever you play a Power card, draw X cards. Intensity
Icon Hello.png
Hello

CardIcon Defect Power Uncommon.png Hello World

At the start of your turn, add X random Common cards into your hand. Intensity
Icon Loop.png
Loop

CardIcon Defect Power Uncommon.png Loop

At the start of your turn, trigger the passive ability of your next Orb X times. Does not trigger extra times with Cables.png Gold-Plated Cables. Triggers before Biased Cognition’s Focus Down takes effect. Intensity
Icon Rebound.png
Rebound

CardIcon Defect Attack Common.png Rebound

The next X cards you play this turn are placed on top of your draw pile. Despite being technically stackable, there’s no way to stack Rebound in basegame. Counter
Icon Repair.png
Repair

CardIcon Defect Power Uncommon.png Self Repair

At the end of combat, heal X HP. Intensity
Icon StaticDischarge.png
Static Discharge

CardIcon Defect Power Uncommon.png Static Discharge

Whenever you receive attack damage, channel X Lightning. Only cares about unblocked attack damage; won’t trigger if damage is fully negated by Buffer / Strength Down / Weak, but will trigger if reduced to 0 by TungstenRod.png Tungsten Rod. Intensity
Icon Storm.png
Storm

CardIcon Defect Power Uncommon.png Storm

Whenever you play a Power card, channel X Lightning. Intensity
Icon BattleHymn.png
Battle Hymn

CardIcon Watcher Power Uncommon.png Battle Hymn

At the start of your turn, add X Smites to your hand.
  • The Smites go to your Discard Pile immediately.
  • Will be triggered by Vault.
Intensity Integer limit
Icon Blasphemer.png
Blasphemer

CardIcon Watcher Skill Rare.png Blasphemy

At the start of your turn, die.
  • Debuff coded as a buff to prevent Artifact / Orange Pellets from overriding it.
  • Deals 99999 HP loss; can be prevented with enough max HP, Buffer, and Intangible active; consumes Lizard Tail / Fairy in a Bottle.
    • HP loss means even if Intangible reduces it to 1, it can’t be blocked.
  • Triggered by Vault.
  • Internally called EndTurnDeath.
Does not stack n/a
Icon EnergizedBlue.png
Collect

CardIcon Watcher Skill Uncommon.png Collect

At the start of your next X turns, put a Miracle+ in your hand. Duration 1 to 999
Icon DevaForm.png
Deva

CardIcon Watcher Power Rare.png Deva Form

At the start of your turn gain Energy N times and increase this gain by X.
  • X = number of Deva Forms played. Initially N = X; each turn N increases by X. Further plays increase both N and X by 1.
  • Triggered by Vault.
Intensity Integer limit, but will not gain more than 999 Energy
Icon Devotion.png
Devotion

CardIcon Watcher Power Rare.png Devotion

At the start of your turn, gain X Mantra.
  • Internally called DevotionPower.
  • Triggered by Vault.
  • If you have more than 10 Devotion and 0 Mantra before it triggers, it will trigger Divinity but not stack for Brilliance.
Intensity Integer limit
Icon Establishment.png
Establishment

CardIcon Watcher Power Rare.png Establishment

Whenever a card is Retained, lower its cost by X. Internally called EstablishmentPower. Intensity
Icon Foresight.png
Foresight

CardIcon Watcher Power Uncommon.png Foresight

At the start of your turn, Scry X. Intensity
Icon FreeAttackPower.png
Free Attack Power

CardIcon Watcher Skill Uncommon.png Swivel

Ignore energy costs on the next X Attacks you play. Doesn’t work with All for One / Scrape; works with X-cost cards (you still pay current energy cost). Counter
Icon LikeWater.png
Like Water

CardIcon Watcher Power Uncommon.png Like Water

At the end of your turn, if you are in Calm, gain X Block. Internally called LikeWaterPower. Intensity
Icon MasterReality.png
Master Reality

CardIcon Watcher Power Rare.png Master Reality

Whenever a card is created during combat, Upgrade it. Does not stack
Icon MentalFortress.png
Mental Fortress

CardIcon Watcher Power Uncommon.png Mental Fortress

Whenever you switch Stances, gain X Block. Internally called Controlled. Triggers before Beat of Death, except for Simmering Fury. Intensity
Icon Nirvana.png
Nirvana

CardIcon Watcher Power Uncommon.png Nirvana

Whenever you Scry, gain X Block. Will trigger even if you Scry on an empty Draw Pile, unlike Weave. Intensity
Icon Omega.png
Omega

CardIcon Colorless Power Common.png Omega

At the end of your turn, deal X damage to ALL enemies. Internally called OmegaPower. Intensity
Icon Rushdown.png
Rushdown

CardIcon Watcher Power Uncommon.png Rushdown

Whenever you enter Wrath, draw X cards. Internally called Adaptation. Intensity
Icon Anger.png
Simmering Rage

CardIcon Watcher Skill Uncommon.png Simmering Fury

Enter Wrath at the start of your turn. Internally called WrathNextTurnPower. Does not stack
Icon Study.png
Study

CardIcon Watcher Power Uncommon.png Study

At the end of your turn, shuffle X Insights into your draw pile. Intensity Integer limit, but not recommended (can crash if too large)
Icon Wave.png
Wave of the Hand

CardIcon Watcher Skill Uncommon.png Wave of the Hand

Whenever you gain Block, apply X Weak to ALL enemies. Internally called WaveOfTheHandPower; lasts 1 turn, but persists across Vaulted turn. Intensity
Icon Magnetism.png
Magnetism

CardIcon Colorless Power Rare.png Magnetism

At the start of your turn, add X random Colorless cards into your hand. Intensity
Icon Mayhem.png
Mayhem

CardIcon Colorless Power Rare.png Mayhem

At the start of your turn, play the top X card of your draw pile. Triggers after Tools of the Trade fully resolves, regardless of order played. Intensity
Icon Panache.png
Panache

CardIcon Colorless Power Rare.png Panache

If you play [counter] more cards this turn, deal X damage to all enemies. Counter starts at 5, decreases by 1 per card; at 0 it deals damage and resets to 5. Extra stacks increase damage. If Panache is last before 0, the extra stack does NOT count for current damage. Intensity
Icon Sadistic.png
Sadistic

CardIcon Colorless Power Rare.png Sadistic Nature

Whenever you apply a debuff to an enemy, deal X damage. Intensity
Icon Bomb.png
The Bomb

CardIcon Colorless Skill Rare.png The Bomb

At the end of N turns, deal 40(50) damage to all enemies. N starts at 3, ticks down to 1. Creates separate stacks for each use
Icon Anger.png
Angry

MonsterClear.png Mad Gremlin

Upon receiving attack damage, gains X Strength. Intensity Integer limit
Icon BackAttack.png
Icon BackAttack2.png
Back Attack

EliteClear.png Spire Shield and EliteClear.png Spire Spear

Deals 50% more damage as it is attacking you from behind. Does not stack 1
Icon BeatOfDeath.png
Beat of Death

Map-CorruptHeart.png Corrupt Heart

Whenever you play a card, take X damage. Intensity Integer limit
Icon Curiosity.png
Curiosity

Map-Awakened.png Awakened One

Whenever you play a Power card, gains X Strength. Intensity Integer limit
Icon CurlUp.png
Curl Up

MonsterClear.png Red Louse and MonsterClear.png Green Louse

On receiving attack damage, rolls up and gains X Block. Intensity Integer limit
Icon Anger.png
Enrage

EliteClear.png Gremlin Nob

Whenever you play a Skill, gains X Strength. Intensity Integer limit
Icon Explosive.png
Explosive

MonsterClear.png Exploder

Explodes in some amount of turns, dealing X damage. Explodes after 3 turns. Special Unknown
Icon Fading.png
Fading

MonsterClear.png Transient

Dies in X turns. Duration Integer limit
Icon Flying.png
Flying

MonsterClear.png Byrd

Takes 50% less damage from the next X attacks. Removed when attacked X times in one turn. Resets charges at the start of next turn if not fully removed. Intensity Integer limit
Icon Invincible.png
Invincible

Map-CorruptHeart.png Corrupt Heart

Can only lose X more HP this turn. Intensity Integer limit
Icon LifeLink.png
Life Link

MonsterClear.png Darkling

If other MonsterClear.png Darklings are still alive, revives in 2 turns. Does not stack 1
Icon Malleable.png
Malleable

MonsterClear.png Snake Plant and MonsterClear.png Writhing Mass

Upon receiving attack damage, gains X Icon Block.png Block. Icon Block.png Block gain increases as Malleable triggers. Resets to X at the start of your turn. Intensity Integer limit
Icon Minion.png
Minion

Gremlins from EliteClear.png Gremlin Leader, Icon Minion.png Bronze Orb, Icon Minion.png Torch Head, Icon Minion.png Dagger

Minions abandon combat without their leader. Does not stack 1
Icon ModeShift.png
Mode Shift

Map-Guardian.png The Guardian

After receiving X damage, changes to a defensive mode. Intensity Integer limit
Icon PainfulStabs.png
Painful Stabs

Map-CorruptHeart.png Corrupt Heart and EliteClear.png Book of Stabbing

Whenever you receive attack damage from this enemy, add X CardIcon Status.png Wounds into your discard pile. Intensity Integer limit
Icon Reactive.png
Reactive

MonsterClear.png Writhing Mass

Upon receiving attack damage, it changes its Intent. Does not stack 1
Icon Regen.png
Regenerate

Map-Awakened.png Awakened One, Super Elites, AncientAugmentation.png Ancient Augmentation

At the end of its turn, heals X HP. Does not decay at end of turn. Intensity
Icon SharpHide.png
Sharp Hide

Map-Guardian.png The Guardian

Whenever you play an Attack, take X damage. Intensity Integer limit
Icon Shifting.png
Shifting

MonsterClear.png Transient

Upon lose HP, loses that much Icon Strength.png Strength until the end of the turn. Does not stack 1
Icon Split.png
Split

MonsterClear.png Acid Slime (L), MonsterClear.png Spike Slime (L), and Map-SlimeBoss.png Slime Boss

When its HP is at or below 50%, it will split into 2 smaller Slimes with its current HP. Does not stack 1
Icon SporeCloud.png
Spore Clouds

MonsterClear.png Fungi Beast

On death, applies X Icon Vulnerable.png Vulnerable. Intensity Integer limit
Icon Stasis.png
Stasis

Icon Minion.png Bronze Orb

On death, a stolen card is returned to your hand. Does not stack 1
Icon StrengthUp.png
Strength Up

MonsterClear.png Orb Walker

At the end of its turn, it gains X Icon Strength.png Strength. Intensity Integer limit
Icon Thievery.png
Thievery

MonsterClear.png Looter and MonsterClear.png Mugger

Steals X Gold whenever it attacks. Intensity Integer limit
Icon TimeWarp.png
Time Warp

Map-TimeEater.png Time Eater

Whenever you play some amount of cards, your turn ends and it gains 2 Icon Strength.png Strength. Playing 12 cards triggers this. Counter Unknown
Icon Unawakened.png
Unawakened

Map-Awakened.png Awakened One

This enemy hasn't awakened yet... This is not foreshadowing at all. Does not stack Integer limit
Icon Surrounded.png
Surrounded

EliteClear.png Spire Shield and EliteClear.png Spire Spear

Receive 50% more damage if attacked from behind.

Use targeting cards or potions to change your orientation.
Rounding error from Surrounded can cause these enemies to deal slightly less damage than the intent shows, on specific damage numbers.

Does not stack