Buffs
WARNING
This page is under construction. Information may be wrong or incomplete.
Stack Types
- Intensity buffs are more effective depending on how many stacks of the buff you have. These buffs typically are either permanent for the combat encounter or are consumed on the following turn.
- Duration buffs last for as many turns as you have stacks of the buff.
- Counter buffs activate when an event happens, such as taking damage or being inflicted with a debuff. With the exception of Mantra, counter buffs lose a stack each time they activate.
- Buffs that do not stack are typically gained from Power cards and last the entire combat encounter.
Regen is the ONLY buff with both Intensity and Duration stack types.
Buffs
Characters may obtain buffs they may not normally cannot access by means of
Prismatic Shard if it is obtained from a card.
| Icon | Name | Source | Description | Notes | Stacking Type | Caps at |
|---|---|---|---|---|---|---|
Strength |
|
Increases (Decreases) attack damage by X | Negative Strength will be multiplied by |
Intensity | -999 to 999 | |
Dexterity |
|
Increases (Decreases) |
Intensity | -999 to 999 | ||
Artifact |
|
Negates X debuffs. |
|
Counter | Integer limit | |
Buffer |
Prevent the next X times you would lose HP. | Counter | Integer limit | |||
Intangible |
|
Reduce ALL damage and HP loss take to 1 for X turns. | Duration | Integer limit | ||
Plated Armor |
|
At the end of your/its turn, gain X |
Intensity | 0 to 999 | ||
Thorns |
When attacked, deals X damage back. |
|
Intensity | Integer limit | ||
Vigor |
Your next Attack deals X additional damage. | Intensity | Integer limit | |||
Duplication |
Your next X cards are played twice. | Counter | ||||
Pen Nib |
Your next Attack deals double damage. | If |
Does not stack | |||
Regen |
At the end of your turn, heal X HP and reduce Regen by 1. | Internally called Regeneration. | Intensity and Duration | |||
Ritual |
At the end of your/its turn, gain X |
Intensity | Integer limit | |||
Draw Card |
Draw X additional cards next turn. | Intensity | Integer limit | |||
Energized |
Gain X additional |
Intensity | -999 to 999 | |||
Focus |
Increases (Decreases) the effectiveness of your Orbs by X. |
|
Intensity | -999 to 999 | ||
Mantra |
Whenever you gain 10 Mantra, enter Divinity. |
|
Counter | Integer limit for | ||
Barricade |
Does not stack | 1 | ||||
Berserk |
At the start of your turn, gain X |
Will show up as |
Intensity | Integer limit, but you only gain up to 999 Energy. | ||
Brutality |
At the start of your turn, lose X HP and draw X cards. | Intensity | Integer limit, but will not draw more than hand size | |||
Combust |
At the end of your turn, lose N HP and deal X damage to ALL enemies. | N = 1 HP for each Combust played | Intensity | Integer limit | ||
Corruption |
Skills cost 0. Whenever you play a Skill, Exhaust it. |
|
Does not stack | n/a | ||
Dark Embrace |
Whenever a card is Exhausted, draw X cards. | With |
Intensity | Integer limit, but will not draw more than hand size | ||
Demon Form |
At the start of your turn, gain X |
Intensity | Integer limit, but will not gain more than 999 Strength | |||
Double Tap |
Your next X Attacks are played twice. | Counter | ||||
Evolve |
Whenever you draw a Status, draw X cards. | Intensity | ||||
Feel No Pain |
Whenever a card is Exhausted, gain X Block. | Intensity | ||||
Fire Breathing |
Whenever you draw a Status or Curse card, deal X damage to ALL enemies. | Intensity | ||||
Flame Barrier |
When attacked, deals X damage back. Wears off at the start of your next turn. | Intensity | ||||
Juggernaut |
Whenever you gain Block, deal X damage to a random enemy. | Intensity | ||||
Metallicize |
|
At the end of your/its turn, gain X Block. | Intensity | Integer limit | ||
Rage |
Whenever you play an Attack, gain X Block. | Is unaffected by Dexterity; works through No Block from |
Intensity | |||
Rupture |
Whenever you lose HP from a card, gain X Strength. | Will not trigger if you take 0 real damage (reduced by |
Intensity | |||
Accuracy |
Shivs deal X additional damage. | Intensity | Integer limit | |||
After Image |
Whenever you play a card, gain X Block. | Intensity | Integer limit | |||
Blur |
Block is not removed at the start of your next X turns. | Duration | Integer limit | |||
Burst |
Your next X Skills are played twice this turn. | Counter | Integer limit | |||
Double Damage |
Attacks deal double damage for X turns. | Duration | ||||
Envenom |
Whenever you deal unblocked attack damage, apply X Poison. | Intensity | ||||
Infinite Blades |
At the start of your turn, add X Shivs into your hand. | Intensity | ||||
Nightmare |
Add 3 of a chosen card into your hand next turn. |
|
Creates separate stacks for each use | |||
Noxious Fumes |
At the start of your turn, apply X Poison to ALL enemies. | Intensity | ||||
Phantasmal |
Deal double damage for the next X turns. |
|
Duration | |||
Thousand Cuts |
Whenever you play a card, deal X damage to ALL enemies. | Intensity | ||||
Tools of the Trade |
At the start of your turn, draw X cards and discard X cards. | Triggers before Mayhem, regardless of order played. | Intensity | |||
Well-Laid Plans |
At the end of your turn, Retain up to X cards. | Works with |
Intensity | |||
Amplify |
Your next X Power cards are played twice. | Counter | Integer limit | |||
Creative AI |
At the start of your turn, add X random Power cards into your hand. | The extra Powers will immediately go to your Discard Pile. | Intensity | Integer limit | ||
Draw |
At the start of your turn, draw X additional cards. | Intensity | ||||
Echo Form |
The first X cards you play each turn are played twice. | Intensity | ||||
Electro |
Lightning hits ALL enemies. | Does not stack | ||||
Equilibrium |
Retain your hand for X turns. | Duration | ||||
Heatsink |
Whenever you play a Power card, draw X cards. | Intensity | ||||
Hello |
At the start of your turn, add X random Common cards into your hand. | Intensity | ||||
Loop |
At the start of your turn, trigger the passive ability of your next Orb X times. | Does not trigger extra times with |
Intensity | |||
Rebound |
The next X cards you play this turn are placed on top of your draw pile. | Despite being technically stackable, there’s no way to stack Rebound in basegame. | Counter | |||
Repair |
At the end of combat, heal X HP. | Intensity | ||||
Static Discharge |
Whenever you receive attack damage, channel X Lightning. | Only cares about unblocked attack damage; won’t trigger if damage is fully negated by Buffer / Strength Down / Weak, but will trigger if reduced to 0 by |
Intensity | |||
Storm |
Whenever you play a Power card, channel X Lightning. | Intensity | ||||
Battle Hymn |
At the start of your turn, add X Smites to your hand. |
|
Intensity | Integer limit | ||
Blasphemer |
At the start of your turn, die. |
|
Does not stack | n/a | ||
Collect |
At the start of your next X turns, put a Miracle+ in your hand. | Duration | 1 to 999 | |||
Deva |
At the start of your turn gain Energy N times and increase this gain by X. |
|
Intensity | Integer limit, but will not gain more than 999 Energy | ||
Devotion |
At the start of your turn, gain X Mantra. |
|
Intensity | Integer limit | ||
Establishment |
Whenever a card is Retained, lower its cost by X. | Internally called EstablishmentPower. | Intensity | |||
Foresight |
At the start of your turn, Scry X. | Intensity | ||||
Free Attack Power |
Ignore energy costs on the next X Attacks you play. | Doesn’t work with All for One / Scrape; works with X-cost cards (you still pay current energy cost). | Counter | |||
Like Water |
At the end of your turn, if you are in Calm, gain X Block. | Internally called LikeWaterPower. | Intensity | |||
Master Reality |
Whenever a card is created during combat, Upgrade it. | Does not stack | ||||
Mental Fortress |
Whenever you switch Stances, gain X Block. | Internally called Controlled. Triggers before Beat of Death, except for Simmering Fury. | Intensity | |||
Nirvana |
Whenever you Scry, gain X Block. | Will trigger even if you Scry on an empty Draw Pile, unlike Weave. | Intensity | |||
Omega |
At the end of your turn, deal X damage to ALL enemies. | Internally called OmegaPower. | Intensity | |||
Rushdown |
Whenever you enter Wrath, draw X cards. | Internally called Adaptation. | Intensity | |||
Simmering Rage |
Enter Wrath at the start of your turn. | Internally called WrathNextTurnPower. | Does not stack | |||
Study |
At the end of your turn, shuffle X Insights into your draw pile. | Intensity | Integer limit, but not recommended (can crash if too large) | |||
Wave of the Hand |
Whenever you gain Block, apply X Weak to ALL enemies. | Internally called WaveOfTheHandPower; lasts 1 turn, but persists across Vaulted turn. | Intensity | |||
Magnetism |
At the start of your turn, add X random Colorless cards into your hand. | Intensity | ||||
Mayhem |
At the start of your turn, play the top X card of your draw pile. | Triggers after Tools of the Trade fully resolves, regardless of order played. | Intensity | |||
Panache |
If you play [counter] more cards this turn, deal X damage to all enemies. | Counter starts at 5, decreases by 1 per card; at 0 it deals damage and resets to 5. Extra stacks increase damage. If Panache is last before 0, the extra stack does NOT count for current damage. | Intensity | |||
Sadistic |
Whenever you apply a debuff to an enemy, deal X damage. | Intensity | ||||
The Bomb |
At the end of N turns, deal 40(50) damage to all enemies. | N starts at 3, ticks down to 1. | Creates separate stacks for each use | |||
Angry |
Upon receiving attack damage, gains X Strength. | Intensity | Integer limit | |||
Back Attack |
Deals 50% more damage as it is attacking you from behind. | Does not stack | 1 | |||
Beat of Death |
Whenever you play a card, take X damage. | Intensity | Integer limit | |||
Curiosity |
Whenever you play a Power card, gains X Strength. | Intensity | Integer limit | |||
Curl Up |
|
On receiving attack damage, rolls up and gains X Block. | Intensity | Integer limit | ||
Enrage |
Whenever you play a Skill, gains X Strength. | Intensity | Integer limit | |||
Explosive |
Explodes in some amount of turns, dealing X damage. | Explodes after 3 turns. | Special | Unknown | ||
Fading |
Dies in X turns. | Duration | Integer limit | |||
Flying |
Takes 50% less damage from the next X attacks. Removed when attacked X times in one turn. Resets charges at the start of next turn if not fully removed. | Intensity | Integer limit | |||
Invincible |
Can only lose X more HP this turn. | Intensity | Integer limit | |||
Life Link |
If other |
Does not stack | 1 | |||
Malleable |
Upon receiving attack damage, gains X |
Intensity | Integer limit | |||
Minion |
Gremlins from |
Minions abandon combat without their leader. | Does not stack | 1 | ||
Mode Shift |
After receiving X damage, changes to a defensive mode. | Intensity | Integer limit | |||
Painful Stabs |
Whenever you receive attack damage from this enemy, add X |
Intensity | Integer limit | |||
Reactive |
Upon receiving attack damage, it changes its Intent. | Does not stack | 1 | |||
Regenerate |
At the end of its turn, heals X HP. | Does not decay at end of turn. | Intensity | |||
Sharp Hide |
Whenever you play an Attack, take X damage. | Intensity | Integer limit | |||
Shifting |
Upon lose HP, loses that much |
Does not stack | 1 | |||
Split |
When its HP is at or below 50%, it will split into 2 smaller Slimes with its current HP. | Does not stack | 1 | |||
Spore Clouds |
On death, applies X |
Intensity | Integer limit | |||
Stasis |
On death, a stolen card is returned to your hand. | Does not stack | 1 | |||
Strength Up |
At the end of its turn, it gains X |
Intensity | Integer limit | |||
Thievery |
Steals X Gold whenever it attacks. | Intensity | Integer limit | |||
Time Warp |
Whenever you play some amount of cards, your turn ends and it gains 2 |
Playing 12 cards triggers this. | Counter | Unknown | ||
Unawakened |
This enemy hasn't awakened yet... | This is not foreshadowing at all. | Does not stack | Integer limit | ||
Surrounded |
Receive 50% more damage if attacked from behind. |
Use targeting cards or potions to change your orientation. |
Does not stack |